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sellers for 1 key
http://www.tf2outpost.com/trade/22825186
http://www.tf2outpost.com/trade/22821726
http://www.tf2outpost.com/trade/22821239
http://www.tf2outpost.com/trade/22825137
http://www.tf2outpost.com/trade/22822393
http://www.tf2outpost.com/trade/22825186
http://www.tf2outpost.com/trade/22822274
sellers for 1 key + 1 ref
http://www.tf2outpost.com/trade/22823337
http://www.tf2outpost.com/trade/22825150
http://www.tf2outpost.com/trade/22821918
.38$ on the SCM
Its goin for less than a craft hat
Thank you for pointing that out. Just got the complete collection and didn't pay more than .50 for any (except the Thirst Blood, which was a whopping 70 cents) =)
http://forums.backpack.tf/index.php?/topic/792-how-to-make-a-good-suggestion-bullet-points-version/
No.
A Distinctive Lack Of Proof
:v puto downvote.
a pero que canaya eres
speako en englisho
Should be a paint. #distinctlackofproof.
however it goes... sold=/=sellers
Think that's how people say it
What you are looking for is selling=/=sold
see the problem here is that none of these are sold
ever check the classifieds yet?
No Proof and Price Manipulating?
you need sales, not sellers.
With no solds, the value still has room to fall lower than your suggested range.
http://www.tf2outpost.com/trade/22823983 -- Young seller at 4 refined, unsold after 1.5 hours.
Classifieds are flooded with sellers at around 2 ref. Downvote.
not even any proof of 1.5 keys lmfao.
I believe it should be around 3 Refined but thats just a thought.
It would be the same amount to craft a hat, so idk it seems fair.
"I believe it should be around 3 Refined but thats just a thought.
It would be the same amount to craft a hat"
and since when were craft hats 3ref?
no i said that wrong i meant to CRAFT one.
aaah ok. being craftable doesn't begin to determine prices though. there are many hats worth only 1.33ref, much less than even a rebuild would cost. there's also hats like http://backpack.tf/stats/Unique/Doublecross-Comm/Tradable/Craftable that cost much more than it takes to craft. keep in mind, crafting a hat with metal/rebuilding isn't a guarantee for a specific hat, it's a vague chance at any hat from a large pool hence why crafting cost is irrelevant