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Sellers
http://www.tf2outpost.com/trade/18669063 8 keys 1 week
http://www.tf2outpost.com/trade/18858326 8 keys
http://www.tf2outpost.com/trade/18814733 8 keys 2 days
unsolds
http://www.tf2outpost.com/trade/18802182 9 keys 3 days
kinda curious, what is the difference between sellers and unsolds?
that they are still selling implies they haven't sold it yet, therefor being unsold.
Selling and unsold is pretty much the same thing. Unsold tends to refer to those selling unsuccessfully for the current price while sellers tend to refer to people selling below the current price.
Last approved suggestion was 16 hours ago, this would be 4 approved drops in less than 10 days.
Give it some time to settle, before sinking it further. Pending price drops means less market confidence and artificial deflation.
Chill out backpack, folks.
We get it, we're all in it for profit, but seriously, stop dropping collector's things because they don't sell fast, due to the lack of collectors buying, and traders wanting to get their hands on them.
When collector's weapons have a special atribute, like, for example, a desc saying "1/16 in the world", or a "players killed that use a collector weapon" counter, they will raise. For now, it's just an unique weapon with a red color and marketable
I remember Wesley suggesting in a post - The idea of a true collector never really ceasing their collection with just 200 weapons; A counter that records the number of weapons used; The issue with this is that users could get overboard well - there could well be a time that "Normal" weapons become scarce :)
In regards to this suggestion - proof seems fine - last suggestion was conservative - UPVOTE